The Blinding Sickness

The morning did not find the group in good spirits. As the sun rose, the cavern began to get very hot. Worse, they all woke feeling extremely out-of-sorts, as the bites from the undead healed improperly, with black spots around the wounds indicating some horrible infection in their veins.

Klik and Raina were only mildly inflicted, but their teammates were overcome. The infection had spread through the bodies of Perint, Imir and Titus, and their vision was blurred.

“A blinding sickness,” Klik said, his normally calm voice suddenly full of alarm. “We must get back to Raam quickly,” he concluded. “This will be a difficult journey, but we must push hard.”

Traveling by day through the desert sands of Athas meant excessive heat and slow going. Klik felt they had no choice, and he employed everything he knew about the desert to bring his friends through as safely as he could.

The journey was hard. The sick became sicker as the day wore on. They were assaulted by spire drakes, nearly devoured by a deadly carnivorous plant, and only narrowly avoided an encounter with elementals of twisting wind and sand. They were lost a few times, but found their way to Raam with everyone worn thin. Even then, they had to convince the guards to let them in.

Once back in Raam, they collapsed in the cots in their hovel. Klik tended to the sick as best he could, improving Titus’s condition by morning. But, when the others woke, Klik delivered the bad news.

“This sickness will not go away on its own. We need healing magics to cure it.”

Dragging themselves through the streets of Raam, the party went to see Emilia. They needed to update her, and she may be their best link to a source of healing magic.

“You look awful,” Emilia said with concern as they sat in her office. “What has happened?”

The party explained what they had found – the hideout, the undead, the necromancer and the letter. Emilia read over the note and added further detail.

“There was a wizard named Khaehalos who the Veiled Alliance spied on a few years ago. We had hoped to recruit him, but he was deemed a defiler, and not fit for redemption. I doubt the years have softened him, so he may be the Khaehalos in this letter.” Emilia sighed sadly. “Any word on this Kerrock?”

“None,” said Sandkicker. “Perhaps its an alias.”

“We’ll have to find out,” Emilia added. “This blinding sickness then… not to be cold, but… is it contagious?”

“Not at this stage,” said Klik. “As far as I can tell…”

“Very well… luckily for the lot of you, Nuanar is on the grounds today. There is no finer healer in Raam. You should go find her immediately – we can discuss the fates of Edoucan and Khaehalos later.”

In the green of the gardens behind the house, the friends found the priestess Nuanar and her bodyguard, Storm. Nuanar was meditating peacefully among a small garden of yellow flowers.

“Once, all of Athas flourished with green,” she told the group as they drew near. “With the Veiled Alliance, I hope to make it green again.”

But when Nuanar turned to face the group, her bright smile drooped. Her face twisted with concern. “You three have a grave illness,” she said.

“Indeed they do,” Klik responded.

“It’s a blinding sickness,” said Perint.

“I can barely tell who you are, Lady Nuanar,” Imir said, his desperate voice still brimming with respect and admiration.

“I will remove this sickness from you,” Nuanar said with authority. “Storm! Fetch me my pack!”

Moving quickly from plant to plant as the five friends sat in the center of the gardens, Nuanar gathered seeds and leaves, then ground them into a white paste. The paste was scooped into bowls, mixed with some powders from the pack Storm had brought her, and a bowl was handed each to Imir, Perint and Titus.

“Now, please help me with this ritual,” she told Raina and Klik. “Simply repeat what I say and focus your mind on curing your friends.” With that, Nuanar launched into strange verses of song in a language the others did not know. Still, Raina and Klik stumbled through it as best they could. Even with their relative ignorance, they could feel their efforts were helping to work the rite.

The bowls of white paste turned into bowls of a golden broth, smelling of delicious herbs from around the garden.

“Please, drink the soup,” Nuanar told them with a comforting smile.

As the three ailing friends swallowed the broth, the effects were immedate. The black spots disappeared and their eyes became clear and bright. For a moment, they all felt a connection with something powerful and benevolent, although its source was not clear. To Imir, this was the goddess Anyanna. But for the rest, the feeling was easily attributed to Nuanar and whatever magic she worked.

“Now then,” Emilia’s voice cut into the calm moment. “You lot look much better! What’s your next move?”

[The characters reached level 2 and gained access to a special "Blessing of Anyanna" power. Those with faith in Anyanna can call upon a special power when bloodied or critically hit.]

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Into the Desert, Part 3

The melee began simply enough – each of the five team members had become all too familiar with their combat roles over the last week, as their affiliation with the Veiled Alliance had quickly taken on a martial aspect. The warden moved into a defensive position, the warlock and rogue moved to outflank, the sorceror positioned herself to do the most damage, and the shaman looked for opportunities to give aid.

But these foes were stronger than the ones they had met outside. The undead automatons were more vicious and cunning, and the necromancer himself turned out to be an elusive combatant. The outcome seemed doubtful at first, but Klik redoubled his efforts and the spirits he invoked inspired the five exhausted renegades. Their hearts and minds lifted, the five friends defeated the undead and closed in around the necromancer.

However, the necromancer had another plan. Stepping towards a table in the center of the room, he lifted an orb and snarled. “This will not be the last time we meet!” he shouted. “I will kill each of you slowly!” With that, he hoisted the orb above his head and disappeared among tendrils of black smoke.

“He must have teleported away somehow,” Perint observed with regret.

“He hasn’t escaped for long,” Raina responded. “Wherever he’s gone, we’ll find him.”

The party caught their breath and searched the small hideout carved out in the caverns. They found money, arcane components, but very little that would identify who was behind this operation, and who ‘Kerrock’ was.

Soon, however, Sandkicker found a letter under some other items on the largest table in the room. He delicately removed it from under the sundries and read it aloud.

“Edoucan,

I have discovered something of import in the matter of these maps. The dwarf female who made the request has been connected with a suspicious rich woman who herself is connected with dissidents. I believe we may have found this hidden conspiracy of arcanists for which you have been searching. In this matter, I advise you employ the Shadow Knives. They are, after all, expendable.

Yours with love,
Khaehalos”

“Edoucan?” Titus piped up. “Edoucan, the Templar?”

“I don’t know,” Sandkicker admitted. “But it wouldn’t surprise me if one of Abalach-Re’s Templars was controlling a guild of thieves.”

“Well, the man we just fought was not Templar Edoucan,” Titus said. “I’ve seen that Edoucan, and there’s no resemblance.”

“Who is this Kay-hah-los?” Klik asked, his clicking Thri-kreen accent emphasizing each syllable of the name.

“I don’t know that either,” Sandkicker chortled. “But we can find out in Raam, I’m sure.”

“This is a good enough place to rest,” Raina told them. “It’s defensible… if a little… unsettling.”

“We could all use the respite,” Klik responded. “I will take first watch.”

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Into the Desert, Part 2

Animated corpses stumbled out of the cave before her, but Raina held her ground. Her heavy shield out in front of her and her craghammer held ready behind her, she prepared to strike at the undead horror bearing down on her. She swung the vicious hammer in a wide arc, causing a disgusting crunch when the weapon met her foe. Nearby, Perint strode confidently towards the fray. Flexing her scaled fingers, the dragonborn sorceror unleashed a spray of flame at the walking dead, burning the rotten flesh from their bones.

At the opposite side of the cavern entrance, Titus and Sandkicker met the zombies toe-to-toe. Despite the heft of his mace, Sandkicker whirled the weapon around effortlessly. Each blow was precisely calculated by the veteran halfling, striking the corpses in a place that did the most damage. His ally, the hexblade Titus, did not rely on deft hands, but rather the pure force of his will. In one hand, Titus held his arcane implement, and in the other he manifested his blade – the strange Blade of Winter’s Mourning. When the magically manifested sword met his opponent’s flesh, a deadly chill erupted from it, slowing the zombie’s attacks.

In the rear, Klik commanded his spirit to do most of his fighting. The Thri-kreen called upon the spirits of Athas to do his bidding, healing the wounds of his fighting comrades. As he watched the zombies bite his friends, his concern grew over the possible side-effects of these wounds.

With the zombies defeated, the party finally entered the caverns in the rocky hill. The walls were roughly hewn and bare rock at first. After a few hundred feet, however, the passages became finely-carved flat floors and walls. They knew they had found the hideout.

They readied themselves, nodded to one another silently, and rushed through the door that lead, they believed, to the one they sought – Kerrock, a gang leader who had possibly exposed the Veiled Alliance in Raam. But inside, they found something else.

The room was an arcane laboratory as well as living quarters – but only one being inside was still living. The man at the center of a room, surrounded by flasks and tinctures of unknown origin, wore dark robes that flowed around his thin frame. His face was a bit gaunt, and the skulls and bones that had been placed carefully around the room made it clear he was familiar with necromancy. As he faced down the five strangers who had burst into his chamber, he flicked his hands in arcane gestures with a grimace.

Around the room, corpses rose to life and moved to protect the necromancer.

“Whoever you are,” the gaunt man began, “I will kill you where you stand if you do not explain yourselves.”

But the party was in no mood to offer explanation. This foul defiler had to be cut down for the good of the Veiled Alliance and for the good of Athas itself.

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Into the Desert, Part 1

“This group is known as the Shadow Knives,” Emilia began. The group of five renegades – Imir, Perint, Titus, Klik and Raina – sat attentively in her office. “Their leader is called Kerrock,” Emilia continued. “But I do not know of anyone who’s actually met the man. No doubt it is an alias. But unfortunately, we cannot allow him to live if he knows who we are. I must ask that you end his life.”

The group nodded grimly. Emilia took a deep breath. “I sent agents to the spot where you emerged from the tunnels. They followed a man out of that exit and into the desert. They returned early this morning with the location of a cave. I hope this will lead us to Kerrock. You’ll have to venture into the desert – I’ve prepared some supplies for you.”

“Anything you find there is yours. If it has import to the Veiled Alliance, I’d ask to see it. I want to personally thank you for doing this. The Veiled Alliance of Raam is very busy. I don’t have the extra resources to dedicate to this matter with the Shadow Knives. I’m very glad we have you five on our side.”

The party received their supplies from Emilia and went on their way. Traveling east from Raam, they broke from the road a few miles out and traveled south into the barren desert.

Never is the desert of Athas an inviting place. Klik’s survival skills improved their chances, but his day would be no exception to Athas’s torment. While resting on a rocky outcropping, the party was attacked by a small horde of drakes.

The party split, with Perint and Titus remaining on the rocks as Raina and Imir ran out to the sand to face the largest drake. But this split proved dangerous, as more drakes appeared behind the party. Still, Perint and Titus’s arcane magic proved as effective as before, with Perint burning the swarms of small drakes with her potent dragon breath. In the end, the combat was quick, and the drakes lay dead in the sun. Klik did what he could to butcher the lizards, taking what meat and bone he could from the larger ones.

As the evening set in, the rocky hills where the cavern hideout was located hovered on the horizon. But as the party approached the hills, they saw hunched figures wandering around outside.

On drawing closer, they saw that these were undead – walking corpses who lunged for the fresh flesh of the living. The party closed the distance to the enemies, and in response, the salt zombies launched themselves at the five of them, hungry for the water in their bodies.

Cut off by rocky outcroppings, Perint became food for the undead, suffering multiple bites before Raina closed in and fended off the hungry zombies. Titus’s blasts and hexblade made short work of the enemies, and the fight was over as quickly as it had begun.

As Klik tended to Perint’s bites, he worried to himself that there might be a lingering infection in the wound. There was no time to tend to it further, however – the cavern loomed before them, and surely whoever was inside had heard the sounds of battle.

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First Steps, Part 3

Tired and parched from the battles beneath the city, the five new friends made their way back to the city of Raam. When they reached the gates, they found Raam much as they had left it. The streets were thick with throngs of the city’s destitute residents, lined up for water rations, always watching their backs.

Through the mercantile district, filled with those buying and selling what goods they could scrape together, the heroes moved onward to the well-appointed manor where they had met secretly with the leader of the Veiled Alliance. Once again, they went around the back of the home and through the small garden, knocking on the door they found there.

Inside, they met once again with Emilia, who flashed a small smile when she saw the package that Titus was carrying.

“You have the maps!” she exclaimed.

“Yes,” Titus replied, handing the rolls of parchment to the lady.

“I trust you had no problems,” she said, a hint of inquisitiveness in her voice.

“I wouldn’t say that,” Titus said.

“The thieves betrayed us,” Old Sandkicker added.

“Please, continue,” Emilia insisted. The five related their tale, describing how the apparent leader of the thieves had claimed to know who they were working for, and the entire organization had apparently poured out of every corner cavern to do combat with the group, and how, at the end, a strange voice announced their imminent demise.

Emilia’s face twisted in consternation. “I see,” she said finally. “I must learn more about who it is who might know our secrets. For now, go home and rest. Come back tomorrow morning and I will have more work for you.”

“But first,” she said, digging through a chest in the corner of her office, “Here is your payment.” Extending her hand, she gave the party a sum of coins in a leather sack. “And Nuanar left a personal gift as thanks for you. She made it by hand, I believe. It’s over on the table.”

Old Sandkicker, a devout follower of Nuanar’s teaching, walked reverently to the table and took the cloak into his hands. It was made of very fine woven cloth, nearly soft as silk but obviously strong and durable. In the threads themselves, the symbol of the goddess Anyanna shone in bright blue and white. To the layperson, the symbol was meaningless, but to Sandkicker, it was hope for the future.

With pride, the halfing rogue wrapped himself in the Cloak of Nuanar.

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First Steps, Part 2

Whispered voices echoed down the dank hallway, although no enemies were in sight yet. Raina gripped her craghammer tightly and adjusted her shield. More of these outlaws were on their way, and she intended to protect her team from them. Behind her, Klik was administering healing to Perint, calling upon the primal spirits to infuse his ministrations. It was only moments before more enemies came rushing down the twisting passages.

Klik was the first to see the rogues, and a deep clacking growl came up from his throat. Sandkicker knew what his friends gutteral noise meant – “Here they come!” he shouted in alarm.

Battle was joined yet again. Though they had experienced rough lives, these desert renegades had rarely experienced so much fighting in such a short time. True war was rare in Athas, but this assault by the rogues mirrored such an experience.

Up close, the enemies were a strange bunch. An elf, his flesh twisted, came into the breach and fired deadly electricity from his mouth, burning the heroes badly.  It was a tough battle, but the new team responded.

Although Klik’s spirit companion was banished twice by deadly blows, his will remained strong. His healing powers kept his allies standing. Meanwhile, with his deadly hexblade flashing through the stale air of the tunnels, Titus dealt deep wounds to the thieves. Raina called upon the spirits of earth to take the power of the mountains. Her rocky skin prevented harm from coming to her. From the shadows, Imir, the “Old Sandkicker,” showed no sign of slowing down from aging. His deft strikes with his mace rattled the rogues and weakened their resolve.

It was not the last fight against the rogues. Once the second group was defeated, a third group was encountered further down the tunnels. Despite the strange powers of a drunken man’s shouts, the arcane powers of Perint and Titus laid these rogues low in no time.

As the last enemy fell to their combat skills, a deep voice echoed down the underground chambers. “Damn you! Damn you all! I’ve had enough! Now you die!” Suddenly, a hissing sound erupted from all around them. Poison gas was pumping into the tunnels!

It was the quick work of Sandkicker’s thieving hands, along with the endurance and strength of the rest of the party, which saw them through those poisoned hallways. Before long, they found themselves emerging from the rocky landscape outside of Rham. Fresh air filling their lungs, the party turned back towards their home city to find their leaders in the Veiled Alliance once more.

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First Steps, Part 1

Alazed entered the decrepit room the group called a home with a slight look of disgust. Even after a month, he was not quite used to the lower end of town. He straightened his robes and dusted himself off. “No practice today,” he said. “You ladies and gentlemen have your first assignment from the Veiled Alliance.” He smiled, a hint of pride in his eyes.

“Gather your things and come with me.”

When the new team arrived at their destination, they found it to be a well-appointed home at the other edge of town. The walled home had a small garden in front, although the group was brought around to an entrance at the rear. Inside, they found the leader of the local Veiled Alliance, Emilia, with Nuanar and her bodyguard, Storm.

Emilia stopped mid-sentence and noted her new guests. “Here they are now!” She rose from her seat and walked to meet the newcomers. “Please, sit my friends,” she said to them.

“Nuanar has valuable information for us,” Emilia told them. “One of the local thief gangs has old maps of the cave systems beneath Raam. They don’t realize it, but these maps may reveal a weak point in Abalach-Re’s defenses. We might be able to enter her keep through these tunnels and attack from within.”

Nuanar nodded and continued where Emilia left off. “The thieves think they’re selling the map to some unauthorized miners. But we need someone to make the pickup – someone who they would not recognize.”

In the corner of the room, Storm snorted with amusement. “And that’s where you come in, greenhorns.”

“Indeed,” Emilia continued. “We’re sending you in to do retrieve the item. Payment has already been arranged – all that’s left is to get the maps. Now, they’re thieves, so there’s no reason to trust them. Be prepared. Storm will supply you with the time and place. Any questions?”

The party had no questions, so they set off to find their contact – a man in a maroon mask – in the streets of Raam. Down an alley, he beckoned them to a secret entrance in a well. At the bottom of the well, another masked man met them, and lead them through tunnels and passages, finally coming to a large room where a group of the criminals awaited them anxiously.

“Ah, welcome guests!” said the apparent leader of the thieves. “We’re so glad we could do business.” He set down a quill pen and stood to greet them. “By the way,” he added slyly, “We found out who you’re really working for – a wanted revolutionary leader. Don’t worry – we’re not normally the type to turn folks in… but I do want to tell you that we are only having this conversation so that my fellow thieves could get in position to jump you.” The leader smiled widely, adding, “Get `em, boys!”

With that, the thieves rushed in. However, the five allies rolled instinctively into defensive positions. But they were not quick enough – one of the rogues slipped past Imir and quickly slashed Perint’s arm with his dagger. She recoiled in pain, but immediately readied a spell in retaliation.

Sliding past Perint, Imir deftly cracked a thief across the face with his mace. Seemingly rattled by the blow, the thief tried to fight back, but found no purchase with his blade. Klik lashed out in fury with his claws, landing several blows on the two nearest enemies.

In short order, Perint’s spell completed, spraying flame in an arc in front of her. Not satisfied with the damage she wrought, Perint let loose a gout of flame from her throat, the gift of her dragonborn blood. Nearby, Titus struck at the rogues’ leader, disappearing from sight and attacking from the shadows.

The battle was joined, and Raina slammed her hefty stone hammer into her enemies. With the power of the primal spirits, her blows smashed ribs and broke arms, the wicked craghammer finding her foes’ weakest points. Quickly, the team found their places on the battlefield, playing off each others’ strengths. It did not take long before their enemies lay defeated, a few of them dead from the party’s ferocity.

As the others caught their breath, Titus snatched the maps from the table in the room. Once the heavy breaths of their overexertion quieted, the party heard noises coming from the hallway. It seemed more enemies were on the way.

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Renegades of the Desert Age

After a month of living together, the renegades hiding in Raam had begun to become comfortable with each other. There was still tension between them, but each of the compatriots knew they were in better straights than they had been in ages. The Veiled Alliance had brought them together, and the relief of knowing each of their allies had the same vision of a renewed Athas allowed them to quietly accept one another.

The mul, who they had been introduced to as Raina, had barely spoken in the weeks since the five of them began living together in a hovel at the edge of town. Still, her scars told another story – a story common among the mul, a story of slavery or gladiator combat or both, a story of violence and beatings at the hands of malicious masters.

On the other hand, the halfling Imir, who was called “Old Sandkicker” by the others in the Veiled Alliance, was more talkative. It didn’t seem to the rest that Imir was a social butterfly, but rather that he covered up uncomfortable silences with stories about bar fights, narrow escapes and strange visions in the desert. He was alone among them in that he had faith – the belief that the gods were real, and his goddess Anyanna wished to protect the people of Athas. The others listened out of politeness – or what passes for politeness under the Dark Sun, which is the willingness to be quiet as to not waste breath arguing pointless matters.

Klik, the thri-kreen, also possessed a sort of faith, although his was a faith in himself and the primal spirits of Athas. The shaman seemed to prefer the company of the spiritual centipede that was his constant companion to the company of other humanoids, but he was not rude to his new friends. In fact, given tales of the thri-kreen, the other four had been surprised that he showed such a deep interest and compassion for other races.

Perhaps it was the presence of two preservers that helped glue the party together in those early days. After all, there were few preservers to be found anywhere, and the safety of the human warlock Titus and the dragonborn sorceror Perint was entrusted to the other three. It was both an honor and a great responsibility, although these two young spellcasters had yet to prove their worth to the greater cause.

For her part, Perint was distant and distracted in those first few weeks, staring out the broken window of the hovel. She had not told the others the story of her betrayal and escape, but though she was possessed of great skill at deception, she didn’t attempt to hide the outward signs of her trauma. The others knew that she had been a great deal lately, although they didn’t know what it was exactly. Perhaps out of kindness or fear, they did not ask.

The warlock Titus was similarly distracted, but was much more vocal about the source of his anxiety. He had told the others as much as he could remember of his capture by strange folk, his escape and his newfound powers. Regardless of his position as a preserver, Titus already had another goal in his heart – a return to Balic, his home, and a hopeful reunion with his noble family, his parents especially. When he will actually be able to pursue this goal is anyone’s guess.

Every day, the wizard Alazed came to the hovel to train the party, especially teaching Perint and Titus how to disguise their abilities and to preserve life on Athas. The others watched in awe, seeing before them both the power that had destroyed Athas and the only path that could hope to preserve it. The party discussed strategies and possible tactics, knowing it would not be very long before they found themselves in life-or-death combat. Athas was not a safe place for anyone.

Occasionally, they would meet other members of the Veiled Alliance in Raam. On two occasions, they heard the sermons of Nuanar, the priestess of the Chapel of Light and staunch ally of the Veiled Alliance. However, on no occasion were they ever apart – they went to market as a group, they fetched water from the city wells as a group, and they slept within arm’s reach of one another.

Finally, as boredom was beginning to set in, Alazed came to them with a mission from their superiors.

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